Creative Confidence Series by Adobe — Education Evangelist program

Education Evangelist: Creative confidence is a growth strategy

How I got here

Adobe's EDU enterprise team in Japan had strong relationships with IT managers and school principals — good conversations about license seat counts and renewals. What nobody had was a relationship with the people actually deciding whether a purchased license got used: the professors. Licenses sat idle in classrooms while awkward renewal conversations happened without any evidence students were touching the tools at all.

I was hired to close that gap. As an Education Evangelist, Strategic Development Manager — a role that sat inside Adobe's sales org — my responsibility was to evangelize Adobe XD and overall Creative Cloud adoption in classrooms, growing the active user base. I didn't carry a personal quota, but my compensation was tied to the sales team's overall performance, because as Adobe's product evangelist, I needed to think about the business too.

With my design problem-solving skills, I closed the gap the only way I knew how: find out what someone's actually struggling with, then build the thing that fixes it.

Strategy

Is Adobe only for creative pros?

The fundamental problem was a misconception: non-design institutions believed Adobe was a tool for art students becoming professional designers — overkill for anyone else. Polytechnic schools and general education faculties looked at Creative Cloud and assumed it wasn't built for their students. That belief, not a lack of time or interest, was what kept adoption locked inside design departments.

Breaking the norm — helping all kinds of students understand Adobe as a career tool, not only for designers

My way in was craft, not a pitch. I used my own background in XD and UI/UX as the credibility to approach professors directly — not to sell Adobe, but to offer something concrete: co-develop a curriculum, guest-teach a workshop, run a seminar.

Using Adobe XD as a gateway tool for the Adobe ecosystem

Adobe XD did double duty here. Its logic — user flows, prototyping, structured problem-solving — was legible to non-design students as much as design students, which let me evangelize the same tool across entirely different audiences and break the "Adobe = art students" assumption one classroom at a time.

It was also the on-ramp into full Creative Cloud: once someone was comfortable with XD, the rest of CC stopped feeling unfamiliar. The tool was never the end goal — full adoption, and a broader idea of who creativity was for, was.

Anyone can be a creative problem solver

The underlying premise: creative problem-solving, not tool proficiency, is what will matter most for students' careers as automation reshapes what "employable" means.

I worked that on two tracks. Exposure first — real industry examples in front of students, not abstract arguments. Enablement second — self-serve resources instead of gatekeeping through me, and student ambassadors running workshops themselves rather than centralizing every session on me. Same instinct that later shaped CCJ 2021's shift to training students as trainers: enablement scales, and I don't.

Classroom and campus workshops introducing Adobe as a creative problem-solving tool
Students and faculty engaging with industry examples and hands-on sessions
Student ambassadors and enablement moments from the education evangelist program
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Schools were competing, so I made noise

One more factor drove the volume of content I produced: Japan's shrinking student population means schools compete hard on standardized rankings (偏差値), watching each other closely for anything that sets them apart. A documented partnership with a global brand was exactly that kind of edge. So I treated PR as part of the strategy, not an afterthought — every published seminar or workshop became something a rival school's faculty would want for themselves too.

Below are a few of the projects that came out of this strategy.

Outcome 1: College Creative Jam 2020

Status
Shipped
Timeframe
July, 2020
Role
Program Lead
Company
Adobe

Adapted Adobe's established US College Creative Jam for Japan—a student design competition where teams tackled a real-world environmental challenge, built mobile prototypes in Adobe XD, and presented their work to industry professionals. I led the translation and localization of the entire program, and facilitated collaboration between The Ocean Agency, Adobe's US team, and Japanese students throughout the program. The event also marked the start of our relationship with Patagonia, setting up everything that came next.

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2020年7月8日、College Creative Jam開幕を告げるキックオフがオンラインにて開催されました。

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Adobe XDを使った学生向けデザインコンペを開催。学生の創造的問題解決スキルの育成を支援(後編)

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College Creative Jam 2020 kickoff and student collaboration
College Creative Jam 2020 student teams presenting prototypes
College Creative Jam 2020 workshop and mentoring moments
College Creative Jam 2020 industry mentors and student teams
College Creative Jam 2020 presentations
Example of the students' work from College Creative Jam 2020

Example of the students' work

Image gallery

Outcome 2: College Creative Jam 2021

Status
Shipped
Timeframe
July, 2021
Role
Program Lead
Company
Adobe

Rebuilt the event from the ground up instead of repeating the 2020 format. Patagonia returned as official brief-giver, with a challenge centered on growing regenerative-agriculture organic farming in Japan. Three decisions defined the redesign:

  • Replaced single-instructor XD training (Adobe-led, one person, one session) with a phase-based curriculum — Discovery, Research, Strategy, Build — each taught by an outside industry professional, so students learned a real design process, not just a tool
  • Trained students themselves to become XD trainers and ambassadors, deliberately spreading them across different schools to seed the tool relationship at each one, rather than keeping expertise concentrated with Adobe
  • Originally planned for students to submit a final prototype as the deliverable. Mid-design, pivoted to use the tool's collaborative features for ideation, group discussion, and the presentation deck itself — so the thinking process stayed visible, not just the polished output
  • Recorded and edited every session, then repurposed the content as free public learning material after the event ended — turning a single event into a standing asset that kept generating faculty relationships
  • Scale: 168 students, 23 universities, 35 professors, 54 industry professionals participated. 8 articles produced.

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モバイルソリューションで社会課題解決を目指す大学生向けコンペ「College Creative Jam 2021」始動!〜合宿のように学び合う場に

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【イベント】College Creative Jam 2021最終審査員・講師のご紹介

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いよいよ課題発表!モバイルプロトタイプで気候変動問題に挑む〜College Creative Jam 2021 キックオフ

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College Creative Jam 2021 Futures Design Workshopレポート 参加者が得たのは「課題に取り組む新しい目」

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【イベント】 College Creative Jam 2021 フィナーレ!リサーチに基づいたアイデアあふれる力作が並ぶ

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【イベント】College Creative Jam 2021チャンピオンインタビュー農家と農地取得希望者を結ぶ、アプリ「Norch」

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【イベント】College Creative Jam 2021 入賞者インタビュー アイデアを形にする、課題解決への取り組み方

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Creative brief distributed to the students at College Creative Jam 2021

Creative brief distributed to the students

College Creative Jam 2021 workshops and student collaboration
College Creative Jam 2021 mentoring and critique sessions
College Creative Jam 2021 presentations and finale
College Creative Jam 2021 student teams and industry guests
Student presentation at College Creative Jam 2021

Student presentation

Example of the students' work from College Creative Jam 2021

Example of the students' work

Example of the students' work from College Creative Jam 2021

Example of the students' work

Image gallery

Outcome 3: Senshu University Curriculum Development

Status
Concluded
Timeframe
2022
Role
Program Lead
Company
Adobe

Professor Kenichiro Miyama at Senshu University's business school saw the CCJ 2021 Patagonia partnership and reached out. I'd brought in design researcher Professor Shiro Inoue as an outside industry lecturer for CCJ 2021 — so when Miyama wanted to build something new, I was the one who could connect him to the right collaborator. I facilitated that connection and program-managed the collaboration as Miyama and Inoue built "Business Design Special Lecture," the first program in Japan to bring Adobe XD into a business/humanities curriculum rather than a design department.

Miyama and Inoue built the curriculum content itself — the JETRO Dhaka relationship and the Bangladesh fieldwork design were entirely Miyama's, from his own network. What made the program possible was the introduction and the facilitation between them, plus positioning it as a first for Adobe in Japanese academia.

Course: ran spring 2022, about 30 junior and senior year business majors, working in Adobe XD across the full thinking process — ideation, wireframing a business plan, and building the final presentation deck inside the tool itself, so the reasoning trail stayed visible.

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デジタル×社会課題×ビジネス×デザイン思考が切り拓く新たな学びの形

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Senshu University business design lecture and classroom moments
Senshu University students collaborating with Adobe XD
Senshu University hybrid sessions and presentations
Senshu University curriculum program highlights
Senshu University students and faculty program moments
Image gallery

Outcome 4: Classroom Lectures & Workshops

Status
Shipped
Timeframe
2020 - 2023
Role
Education Evangelist
Company
Adobe

Beyond the flagship jams, the same strategy ran through guest lectures and campus workshops — meeting professors where they already taught, and proving Adobe belonged in rooms that had never called themselves design departments.

Highlights

Waseda University (Dec 2022) — guest lecture with Professor Yasuhiro Oikawa, placed inside a required first-year course for engineering and media-expression majors — non-design students, on creativity and career

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Tokyo Denki University (Mar 2022) — full-day XD workshop the university's media center initiated because they'd seen CCJ 2021 and wanted the same experience for their own students. I taught the UX/design-fundamentals portion; a TDU student who'd self-trained in XD co-taught the hands-on exercise — the train-the-trainer pattern from CCJ 2021 propagating on its own

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【イベントレポート】 Adobe XDでモバイル名刺をデザイン〜基礎から学べるワークショップを東京電機大学で開催

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APU × Adobe collaboration: Professor Selim Meylanov and UX researcher Ethan Parry, bringing design thinking into a psychology course. I understood what APU was looking for, worked with the professor to clarify his intent, connected him with Selim, and coordinated the project through to delivery — without leading the teaching myself.

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Closing

Creative confidence was never about being good at design. It's the confidence that your idea, your thinking, your vision is worth putting into the world — whether that shows up as a mobile app, a business plan, or a card design in a class that had nothing to do with art. I wanted students who'd never call themselves creative to make something with their own hands and realize they already were.

I don't hold the Evangelist title anymore. But the instinct never left — I still teach, speak, and show up for workshops from inside the PLG team, because helping someone realize they can be creative isn't a job description. It's just the part of this work I never wanted to put down.

Published Work

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